ads

Recent PostAll the recent news you need to know

Knack


Knack

And finally the new generation of devices begins with the first game we review at the site Trujyming and talk here about the game platforms and new action from Sony Japan Knack for the Playstation 4, we have finished the game for a while in its American version, but we waited for the date of our official release in the region to submit the review and with the official release of Playstation 4 in our Arab markets Know the progress of this game of the level and whether it is worth the acquisition or not.

The game "Knack" is a game of platforms and action aims to return to the beautiful time with the launch of the game "Crash Bandicut" previously on the first PlayStation, the game comes from Sony Studios for development in Japan and as the first address with the launch of Playstation 4, the players are hoping to get a good experience from the beginning or At least it is reasonable to show off the technically terrifying PlayStation 4 capabilities if the game does not give us a good experience as a "game". Unfortunately, the game "Nack" does not do anything good either on the technical or visual level or as a platform game.




Knack
Knack

Story : 

The story of the game about the creatures Goblins "Ghoul" attacking on the ground and the time to use the weapon "Nack" to repel their attack, Nack is a creature composed of many fragments and increase the strength the more the right and this character is one of the worst designs for the characters of the most lost games of life, The game as a whole and the way it is presented and the interaction of characters in it will make you wonder a lot about why the story is in this game and who really thought that this character will be loved by anyone!

The game does not end here. The game gives us the literal meaning of the phrase "as stated in the book". It does not offer anything special, it controls the personality of NAK and moves from room to room. And defeat a limited number of enemies who repeat design very annoying, even the fighting system is very limited between the button to avoid the button to hit and you will find yourself most of the time jump to avoid instead of using the button to avoid, the enemies are limited by their movements and strikes and the situation is worse the poor presence of a special blow to the character of Nak makes him destroy all There was something in front of him as if the development team of Liri D of us even try to find a way to enjoy.

What's more, mud is a game of graphics, when we talk about the devices of a new generation care about the capabilities of these devices and technical advances to dazzle the players, the game "Nack" is not a good game technically on Playstation 3 Vmbkm on Playstation 4! Yes, the high resolution is observed in the screen, but the game world is very free and without any effects worthy of praise! The designs of the enemies are limited with the presence of footage of Arad development team through which to provide some cinematic of the game, but failed very dramatically in that, the audios of the game also do not deserve praise, whether the music of the game or the performance of the voice of the representatives.

You can finish the game in 8 hours with nothing worth returning. Even the secrets of the stages will be hidden so that you can make sure that the development team has not made much effort to work on this game. Develop cooperative gameplay will not praise it but makes things at least better than playing individually , Unfortunately since the game experience E3 and to put a lot of question marks about this game and I expected that the final product will be better, but undoubtedly this game is not the best start for the new generation of devices.

Play system :

A feeble fee and a boring and personal "nack" system that will be spun very quickly
I do not know what Sony was thinking about developing this game, Knack is a game of action platforms with great boredom and does not appear anything of the capabilities of Playstation 4 at all levels, a game is not entertaining and never worth the acquisition.


















SHADOW OF THE COLOSSUS


SHADOW OF THE COLOSSUS

Shadow of the Colossus was first released in 2005. The game was a success and attracted many players as it was one of the most successful games on PlayStation 2. Sony finally decided to recreate the game with remake of Bluepoint Games Famous for his work on several recent remaster versions such as the Uncharted: The Nathan Drake Collection, Gravity Rush Remastered to recreate Shadow of The Colossus to suit current generation devices and a better playing style to suit the technological evolution of the current generation. Is ambiguous and simple at the same time, where players control the "Andr", which carries a girl who has died and take her to the shrine is forbidden to enter, and asks for help from the devil "Durman" to help him to revive this girl, but in return, "Durman" to destroy 16 statues present in the mausoleums and to destroy them killed 16 players are in the world of the game, and only then will "Dorman" save the girl, and then the player starts in his mission to kill the Giants and save his love, the story despite the simplicity but it is a lot vague and will increase things more clarity near the end of the game. Speaking of the world of the game, If you say it's one of the best gaming worlds I enjoyed taking Bluepoint Games was able to exploit the capabilities of the PS4 more than once to recreate the Shadow of the Colossus world in a way that competes with current games, and although I feel most upset My playing times are due to the world's shallowness and it may be completely empty, but when I came close to the end I found out why this feeling completely faded.

SHADOW OF THE COLOSSUS
SHADOW OF THE COLOSSUS




Characterize the game 

And we come to the point that distinguish the game from the other games are the Giants, the studio has created the design of the forms of giants really distinctive, each giant is unique, and was able to hide the weaknesses of each giant in an excellent way, which makes you feel terrible fun when reaching these points and start Eliminating this giant, your battle with Giants is more like puzzle games and jumping on platforms than action. The difficulty of solving each puzzle is how to eliminate giants from one giant to another. There is a giant that I spent only 4 minutes while another spent about an hour until I was able to defeat him The game with the horse Agro, which you will need a lot in some battles - if you respond to your orders of course - where I often felt that Agro does not respond to my appeal or to my car, and I was often weary because of that, but in the end he is a loyal friend of the player and accompanied by From the beginning of the game to the end in this forbidden area which has nothing but you and Agro and the Giants - with some lizards and fruits of course -

The game is characterized by a good and simple game, where Wander has a sword and a bow, and he can jump and climb as well - but beware of exhausting your energy so as not to waste all your effort in vain - as I mentioned above you must study the movements of the Giants to find out how to eliminate it, The player can increase his level of energy by catching the lizards throughout his journey. He can regain his health by praying near a shrine. You will need to increase your level of energy when you reach the final battles, which require a multiplier effort from Wander to eliminate the monsters. On the deduction of some of them Time to hunt these lizards. As much as I enjoy the corners of the camera while wandering the world of the game and explore, as much as shooting because of the corners of the camera during climbing or mobility in the narrow areas and during the battle with Giants, you will often change the corners of the camera suddenly in a way that makes it more difficult for you, That Wander may often die because of these strange angles, which may kill the fun of playing for you, so be patient with your Shadow of The Colossus experience and remember that you are trying a game that goes back to its original playing mechanisms for 2005.

The game provides a "new game" style, which allows you to re-experience the game but with the same level of health and energy you have reached in the original game. You can also try the "Time Attack" style, In an attempt to overcome these Giants before the end of the time allowed, you can at any time during your experience of the game to fight back with a Giants by going to him and pressing the button R2 The game is characterized by classic soundtrack especially great during battles with Giants, The surroundings are more than wonderful and you will feel awesome fun when Listen to the sound of Eagles, for example, as you move from place to place or when you watch the sound of the lizards to explore their sites, and the game comes full translation of the dialogues and texts and lists of the Arabic language, as usual Sony recently in Arabic language interest, and the translation is adequate and there is nothing difficult to understand or any problems we faced In their realization.

Finally 

Bluepoint Games has provided a good re-experience of the Shadow of the Colossus to suit the current generation of platforms. Perhaps the most important feature of this game is the difference from any other game currently present, offering a different Adventure Adventure experience in a world of mystery and mystery, Sometimes bad and free world.












































INFAMOUS: SECOND SON


INFAMOUS: SECOND SON

InFamous: Second Son may be the most up-to-date PlayStation 4 consoles, due to the quality of the previous parts of the series, which has mobilized high popularity, the third part of the series is centered around new ideas, a new hero with new powers, but at the same time keeps all the inFamous The main advantages of the PlayStation, as one of the fans of the previous parts of the series found that the new segment was able to outperform the previous parts thanks to advanced technologies and style of play is incomparable.

When InFamous was released for the first time on PlayStation 3, it came up with a rare and unique idea. The first part is about an unknown electric bomb that Cole Macgrath carried in his backpack without his knowledge. The bomb blew up many neighborhoods of the city and gave Cole incredible power. You will use them for the benefit of the city and its people to become a hero with their own eyes, or you will use it for your own interests to become a nightmare for this city. The series was characterized by an enthusiastic and fast playing style, which became evident with the second part, which presented additional supernatural abilities such as snow and fire. We saw how Sucker Punch managed to upgrade the second part in a remarkable way. The third part benefited from the developer's experience with the series and the new generation capabilities Clear to give you the best game evolution of each axis of the second part axes amazingly.

The first thing to notice about the game is the wonderful details in the world and the basic characters, thanks in large part to the powers of the PlayStation 4, in addition to the skill studio Sucker Punch, benefited from the game from the date of release in the early games PlayStation 4, which contributes to give the player a positive impression before Other games from other developers, such as Naughty Dog and Quantic Dreams, Second Son outperform many games at the moment but it is not expected to last long, giving us an optimistic future for this generation with this excellent start.

The game works at 1080p and at 30 frames per second, it rarely makes it difficult for the number of frames per second. It is amazing when you see all these visual effects developed at once on the screen. The visual effects in the game are worth appreciating. The game puts in front of your eyes the effects of smoke, neon and many others. All of Delsin's details of the movement of his clothes and details of his face are fully understood. Attention to detail is clearly shown when new forces are acquired and power is seen to affect Delsin's movement in a different way.

In addition, Troy Baker plays the Delsin soundtrack, and Troy Baker has been able to emerge through the dynamic and automatic role of Delsin. You will not be able to tell that he is the same person who performed the Booker sound in Bioshock: Infinite or Joel in The Last Of Us , Or even Joker in Batman: Arkham Origins, to talk about the sounds, the soundtrack here is very good and adds to the experience.
INFAMOUS: SECOND SON
INFAMOUS: SECOND SON



The Story : 

The game "Terrorist" tells you about the story of one of the converts, or after the end of the second part, where Delsin is able to absorb the capabilities of the other Conduits and seek to collect the greatest number of abilities to face an organization called D.U.P seeks to hunt down the Conduits and arrest them to protect humans from them. The dialogues in the game are fun, interesting and often fun, the characters you will recognize are loved and distinct. The game is focused on giving you deep details about the characters after you know them for the first time, and you can not recognize them more through side missions. On the fast and enthusiastic events that do not stop from the beginning of the game to an end.

The Second Son game has undergone a lot of radical changes. Although the style of playing in the previous parts was fun and fast but not as crazy as you would see in Second Son, there were those who thought that Prototype gives you a more crazy style of parts inFamous but with the Second Son you will get fantastic abilities that have no limits but imagination.

Sucker Punch has not explained all the capabilities you will get and will not spoil the surprise. It is great that every power in the game dramatically changes the way you play and changes the way you move across the city. It's good that Second Son does not allow you to change capabilities easily, The power of smoke You have to go to a burning car in order to absorb smoke, you can not use the neon before it is shipped from the neon plate, through this system will not suffer from the multitude of buttons that can confuse the player, in addition to this system forces you to diversify the way you play and explore Potentially around you to get the power sources shipped roll.

The enemies in the game are smarter and more challenging than before, you will not face ordinary soldiers but you will face soldiers with supernatural powers. This makes the game more challenging. Second Son's best practices give you most of your basic smoker's powers, known directly without having to wait for the middle of the game. Restoring the game is a good idea. You can develop your abilities by assembling the scattered pieces of shards throughout the city, the way the game develops in a branch and gives you great freedom of choice.

The system of evil and good is back in the game again, you can choose between several positions good or evil, this property implemented by the first inFamus successfully and served in the story of the game in a neat line, Second Son will not put you in difficult situations, most options here are clear and depends on your desire to direct the character Delsin To the good or the bad, we would like to put us inFamous: Second Son in puzzling situations that make you think in a similar way to the previous parts or even the way the Walking Dead, the lack of confusion in the Second Son options does not necessarily mean that it is a flaw in the game but obviously a decision taken by the developer to take The game is fun and less complex.

In addition to the 8 hours provided by the game in the basic tasks, the game gives you a large number of side missions that double the age of the game, the side missions entertaining but lacks the side stories enrich the world of the game, the city that revolves the events of the game is a replica of Seattle US , For someone who has not visited the original city before, you may find that the environment is similar in detail to the design of its buildings and streets. In addition, the residents of the city do not interact with you in a convincing way when you use one of your fearsome powers.

Finally : 

Open world games rely on freedom, strength and empowerment and Second Son has adapted from being fun in these areas. Seattle will be your playground, full of fun and powerful weapons. In terms of content, the game and story need a stronger push forward as they lack some elements to make them strong enough.












RESIDENT EVIL 7


RESIDENT EVIL 7: BIOHAZARD

Resident Evil returns with a new part and new factors that make us puzzled if we call it a new part or a somewhat complementary part. Where the game takes you on a trip to an abandoned house in search of your beloved Mia, who disappeared 3 years ago on a business trip. After these years, you are sent a message telling you not to look for it and to move away. But Ethan's character ignores this request and goes to the email address provided by Mia.

From here she begins a 15-hour journey to discover the truth about the disappearance of Mia and the secret who is hiding in this house. During your experiment, you will discover that the story becomes clearer over time and at a constant speed at first. Then you discover that the story becomes rather exaggerated or bored. For example, at the beginning of the game, Mia cut off Ethan's hand, but the reaction in the vocal representation was almost nonexistent. Even when you spray the First Aid Liquid on it you will find that there is no sound or no pain. The dialogues in the game in general are lacking in the sense of horror and surprise of what is happening around the characters. Resident Evil 7: Biohazard will remind you of the initial Resident Evil in the series. In terms of the way you save the game and the boxes where you can store your items, doors that open only with certain keys have signs similar to the signs on the doors and some puzzles.
RESIDENT EVIL 7
RESIDENT EVIL 7



Whether you are a quick-hearted person or a strong heart, the game contains some sections that will make you jump from your places. But you will get used to it over time or at other times you will be able to predict it. As for the blood and the disgusting things, I felt that it had been used too much to be funny rather than disgusting. Apart from the four evil characters in the game, you do not deal with many enemies and this is somewhat disappointing. And even the gas game, the difficulty is almost nil and sometimes take the game with your hand to solve these puzzles in videos you find around the house and this kills the pleasure of knowing your solution to your own diligence.

Contrary to what people think, taking Resident Evil 7: Biohazard to the first person perspective will make the game an adventure game. This thing fits in with the sense of horror and excitement offered to you in the game. I found the game more enjoyable and I play it without using the VR. This is not the reason why you do not have to use the VR for long periods of time, but because in the VR phase, the sense of mystery and surprise disappears when someone attacks you from the back or when someone jumps out of nowhere. So that you will find there are black breaks between the shot and the shot, which alert you to the occurrence of something and destroy the sense of horror and surprise. The graphics of the game reminded me to a large extent of the Silent Hill Hills (PGT) released in 2015.

Finally

Resident Evil 7: Biohazard returns to its splendor in terms of horror and excitement. But with a story that is consumed, gas is very easy, enemies are limited, and playing time is long and long.













Metal Gear Solid V


Metal Gear Solid V

When we talk about the most successful series of games, Metal Gear Solid must be present. We are not talking here of success confined to a particular aspect, such as the playing method or the technical level, but much further to include the story level and the artistic output with high productivity, Men in industry .. Hideo Kojima and his genius that does not stop every generation. It is worth mentioning that the last address Phantom Bean is the end of a relationship

Kojima Konami and thus the end of the series as we have entrusted. Will this game be the end? This is what we will know in this review.

Story :

We will not discuss any internal details of the story, it is not our business is not it? But by the time, this game is going on in 1984 after Pace Walker and Ground Zero for almost nine years, at a time when the Big Boss has turned from a legendary hero to the character we have entrusted in the series. In order to enjoy the story, it is recommended that before you embark on this adventure, you should at least be familiar with the story of Part III and Peace Walker, in addition to the short Ground Zero that is available on this generation at a low price.

The way of presenting the story is still characterized by a political nature of nuclear weapons and others mixed with some historical events and science fiction in the form of a luxury film decorated with surprises and surprises and some of the mysteries that will only understand the tenth series from the beginning and the details of the story deep. If you are looking for special moments as you return series whether sad or funny or poetic, yes it is certainly there.

The control system this time reached the highest stages of smoothness and speed, all in the interest of the world of open game. Conventional materials are once again used to hide enemies as squatting, squatting, boxing, camouflage, jogging or climbing. In the case of direct confrontation of enemies and the detection of your place will begin so-called system Rifflks so that a slowdown that allows you the opportunity to pay accurately on the heads of enemies with the hypnotic gun or even kill them and dragged away so that others do not see them. In the case of direct contact with the enemy you can interrogate the enemy to obtain important information serving the mission, kill him, or make him lose consciousness in a combat manner.

Metal Gear Solid V
Metal Gear Solid V




With all these options, dealing with the environment in the third perspective becomes more enjoyable than ever before. There are dozens of possible scenarios for you to make. You only need to experiment and learn from your mistakes in the future. There is a clear balance in the game. Every option you make will definitely affect the final result (for example, air strikes). Whether you want to infiltrate completely or partially or to end some of the missions with a fierce fighting confrontation will not feel any shortage. You will face a variety of enemies such as Russian soldiers, US troops and predators, but please do not kill Africa's recruited children. What distinguishes artificial intelligence in the game AI is that it allows enemies to adapt to the way you play, which creates more vitality and little restriction in the world of the open game.

Remember before entering any battlefield to use the sophisticated telescope that allows you to zoom the image more and more to identify enemies from afar, this makes it easy to use later one of the most important additions to the game and the most fun is the system Fulton recovery, which comes back after success in Peace Walker, Using balloons, you can connect soldiers and send them to take advantage of them later (can be developed to carry heavier vehicles). How beautiful it is when you employ your equipment and elements of the environment for the Nile and the use of balloons to take everything possible in front of you, especially leaders of high ranks to harness their skills in your favor.

Buddy system Another wonderful addition to the game allows you to request live help while roaming and doing tasks. The more you use one of these tools the more valuable and gained more skills that will benefit you during the game. The D-Horse is a basic means of navigation. Dog D-Dog acts as an exploration device that locates grasses and enemies and senses the danger surrounding you. You can also send it to distract the enemies and distractions. Comrade III is the coolest in my eyes are the snipers Quiet, which can shoot the enemies and kill them from afar or sleep. Let us leave you to discover the last comrade.

Play style :

A stunning style of play that beats all the parts of the past, great freedom to make decisions and making a short film fun as you go to perform important, long hours of playing and developing your own paradise.
Sometimes the movements of the helicopter may be disturbing, the distribution of the story and its focus, the lack of certain environments, the return of some tasks in full when a minor error occurs without early game retention.
We have almost reached the ideal equation of the Game Gear Gear, the Phantom-Bin mix will make this title one of the strongest candidates to win the game of 2015. There is a dynamic world open waiting for you and is full of excitement that can not be presented in any other game mastered the elements of infiltration and correction and cinematic living during Play as you do this game.












Mega Man 11


Mega Man 11

8 Years ago, we got the latest version of the Mega Man and Capcom series this year, the 11th edition of the Action Games and 2D Platforms series that we celebrated before the 30th anniversary of its launch. In this review, we know more about Mega Man 11, The famous blue bomber returns to the scene after a long absence.

The story is not an important element in platform games in general and the Mega Man Games series is no exception. The goal that the story serves is to add background to the events and why you are doing nothing more. Wiley with another evil scheme where he returned completed work on the project Double Gear, which worked on the university period, which did not impress the colleague Dr. Light or the university officials causing his rejection and now that he has returned to work on this system Dr. Wiley took control of the 8 new Elin to test this system on them.


Mega Man 11
Mega Man 11




The tenth version of the series re-experimented with the presentation of classical graphics in a classic character, but Part XI provides us with three-dimensional drawings which the development team succeeded in its performance, gave a very beautiful appearance of the game from the designs of characters and stages with the effects of explosions and other visual elements with a beautiful diversity in color Which we see on screen and audio content is the other beautiful where we get new tunes based on the same tones that we used to with the classic versions.

You can move in different directions with the ability to jump or skate to get past the enemies and jumping from obstacles or traps, you attack enemies by firing missiles from the Mega Buster cannon with the possibility of charging the cannon to launch a larger shell in size But the new addition here is the Double Gear system, where you can choose the Speed ​​Gear option, which increases your speed and your response to the environment around you, making everything appear to be moving slowly and you have the power option Power G ear, which doubles the strength of your shots and doubles the number and you have a limited period to use this system before it causes the rise of heat Mega Man and when you use the system for a longer period of the allowed will be separated temporarily until it returns to normal temperature and can not be used during that period.
Mega Man 11

If you find yourself in a difficult position to reduce your life meter to a certain extent you will be able to activate the Double Gear fully where you will get the speed and power multiplied, but when activated this option can not be stopped before the rise of heat and after the heat and the system is separated will not be able If you do this, you should be sure that you can finish the opponent quickly. The Double Gear system will help you avoid some of the obstacles and traps you find at various stages where traps are present. تع If you want to get rid of some enemies, the power system will be useful. The Double Gear system will take some time to get used to it. It is a good attempt to add some renewal, but even after getting used to it, it does not work smoothly and does not add Nothing revolutionary to experience.

Mega Man 11 offers everything the players like in this series, where we have 8 different leaders, each of whom has his or her unique stage. The stages in this version are well designed and beautiful. Although there are many ideas that we have seen in previous releases, Of the new ideas as well, the stages are longer than usual and can be said to take between two to three times the usual time, each stage will be accompanied by a side leader (Mini Boss) and will face some side leaders for one time while others may face again in slightly different circumstances As if the ground is moving For example, you will sometimes find yourself chased by destructive machines or fire. For example, you have to escape and overcome barriers and enemies as soon as possible to escape the danger that surrounds you. There are other examples of the risks you will go through in stages, which adds Diversification Welcome to the experience.

Leaders' confrontations as usual and your knowledge of the weakness of the leader you are facing will give you preference in the fighting, but the leaders now have either Power Gear or Speed ​​Gear. In some parts of the fighting they will activate the property they own. Some of them may become larger and more dangerous, or they may double the size or number. The missiles they throw at you while some will start moving quickly and try to attack you and you will find the need to use the Double Gear system in the face of the leaders more than others.
Mega Man 11

If you want to enjoy the experience away from the challenge or try the series for the first time, there are difficulty options Newcomer or Casual, which will make the damage you receive less while reducing the number of enemies in each stage, the Normal option will give you the same difficulty and challenge of the usual series with a larger number of enemies From the previous two levels and the greater damage you receive from traps and enemies and we have finally the option of Superhero, which will increase the damage you receive significantly and reduce the effectiveness of the weaknesses of the leaders while making their attacks more complex and difficult to overcome and although the game presents a challenge usually weighted but the Its may be unevenly sometimes.

If you experience the natural difficulty, the average age of the experiment is between 5 and 8 hours, while the casual option will enable you to finish it in about 3 hours or maybe 4 and you can choose the maximum difficulty to refine or test your skills. Different challenges as you try to finish the stages as quickly as possible or to collect medals. Boss Rush challenges are available as you try to defeat the leaders as soon as possible. There are many different tasks that this phase provides and which provide more content and value to the experience.

Mega Man 11 is dedicated to providing all the fans of the series and fans of platform games in general with a beautiful appearance and interesting leader encounters, although the Double Gear system has not provided the change or the remarkable addition to the experience but it is still an amusing and enjoyable experience and develops the challenges it adds. The hours to spend on the game after the end of the basic experience.


More Game : 



















Metal Gear Survive

Metal Gear Survive

The Metal Gear series has been one of the most prominent sneaking and stealth games in the last two decades because of the new features of the game and the presence of the developer "Hideo Kojima" behind the title before the problems worsened with Konami and leave the company completely, yet the Japanese publisher decided to continue to introduce new parts Of the series through Metal Gear Survive, which is undergoing major changes compared to the latest version, whether it depends on the elements of the games to survive entirely, or the existence of a cooperative play stage, but the whole game was a step on the right track in the series? Or a setback will affect future issues? This is what we are trying to describe through the review. Metal Gear Survive is a time-span between the Phantom Pain and Ground Zero parts and all elements have been adapted to serve the new direction of the series. The player will find himself alone in a huge world trying to explore what is happening and find resources Which ensures survival as water and food, and exploring every spot in the map either to find survivors or find more resources to secure their own base or to develop their equipment and weapons. The events begin with an influential film scene that reviews the XOF attack on the mother base founded by Big Boss, Where the player intervenes at the moment Despite the fact that the scene is dramatic in effect, the speeds of things that develop irrationally after the emergence of a huge hole in the sky trying to swallow every inch of the rule and after a period of resistance ends the scene of the fall of the main character in the bottom of the ocean and his life before that Is being rescued by Wardenclyffe, the secret arm of the US government. Here, the details of the story are revealed more clearly. Researchers have been able to travel through different time dimensions. Indeed, a research team has been sent to the alternative world responsible for the spread of the epidemic on the surface of the Earth. There is no hope of recovering their research except by sending the player on an almost impossible mission to recover the lost team and their data.
Metal Gear Survive
Metal Gear Survive
What does anyone have to go on a semi-nonexistent success? The main character is infected, and if he can not finish the task successfully and find the data that includes treatment for this disease he will die before stepping on the ground again, so it is inevitable to accept the task and try to save what can be saved. And the information I gave the player to understand what was going on around him, but it quickly turned into a futile stall, especially when I met a personal assistant, a sophisticated computer that constantly analyzes the player's data and tells him the next step. Instead, I By using text messages, not to mention the need to return to the parent base after performing almost every task, either to listen to details that rarely contain important information, or to replenish and store the items you have found. The title is based on the elements of survival games. This has helped to improve the style of infiltration and concealment Better, but unfortunately this applies to playing individually only when the player moves cautiously and examines every step he takes, but when talking about cooperative play with 3 other people it becomes very random and difficult to follow the same method.After a short time I felt I was in front of The mass phase of the MGS V game with There are some differences. For some reason, the development team has decided to add key elements to the game, such as hunger and thirst, although there is no importance behind this decision except for the constant warnings that the player gets every minute to find food or to drink water and maintain his physical condition. I lose my focus because of this and use it in a provocative manner. The indicator continues to decline continuously and very quickly, forcing the user to leave everything he does and find resources to fill his hunger. In addition, there is a need to go back to the mother base to use these resources. B Each continuous but not suitable for human use and need to first chemical treatment, and the same thing about the food that must be cooked properly before using it and restore the physical condition.
Metal Gear Survive

From my personal point of view, these small additions are only necessary to spend longer in the tour and explore or stay in the game in general, the more you eat or drink the index increases by only 20%, which means that you have a period of time not more than 10 minutes before you start Hunger is emerging and gradually losing vision and concentration. This directly affects your physical condition and the use of some elements of play, such as running and sneaking. Of course, it becomes less troublesome after developing the base and increasing resources such as taking advantage of rainwater and establishing farms and water desalination areas.Is that you constantly burn water and food even if the character is standing motionless for some time. In general, individual play relies heavily on these elements, whatever the task you are looking at or the areas you discover, you will need to follow the food and drink index, physical condition and health status of the personality So not to be surprised by the inability to use most of the capabilities and skills. The development of individual play gives the player the ability to understand the method of playing well and engage in many simple tasks in the beginning to identify all the elements available for use, but in the process of cooperative play things become more difficult Therefore, it is not recommended to touch this pattern until after reaching level 15 at the very least, where you will find the enemies more powerful and fast and will not be able to withstand them for a long time unless you possess equipment and weapons developed, and friends at high levels will help you in your desire. In Metal Gear Survive there are options for development and promotion More than any previous part in the history of the series, where the player can develop each piece of equipment separately, whether weapons, equipment, base or defensive and offensive tools used to secure the surrounding area, but all these options do not directly affect the events as does the system of hunger And thirst, this system is not troublesome But it directly affects your ability to explore and the distance you will travel before your power begins to collapse. However, the player collects all the resources found during his journey. Once the base is returned, these tools are automatically stored. Here the user can take advantage of the system The development of equipment at the expense of the other, or the acquisition of distinctive clothing or increased combat capabilities or the impact of weapons in direct confrontation, and according to the style of each user's play, the game gives him full freedom in the development of the tools he uses.

What distinguishes the system of drafting and development is the simple lists used by the game, which shows the elements required to develop any piece in a simple way, and the player can find the resources required continuously through exploration without the need to spend long hours in search of a specific item because of its scarcity, Other, here are all options available easily and without difficulties, but all the elements are linked to each other, for example you will not be able to collect all the resources you wish at once because of the impact of this on your movement whenever you carry additional weights, which forces you to go to the base continuously from the period For another, Even if there was no real purpose except to store what you found. Like the Phantom Pain, the player can develop the parent base after a while, both facilities and facilities, or research the Big Boss controversy and track the missing soldiers and try to find them and whenever the player and his time invested in the development of facilities, as reflected it positively on the progress of events in the future, especially since it will not suffer in finding basic elements such as food and drink after the establishment of farms and grazing areas that provide meat and water in Mstmr.aly the other side, the game offers a new feature of The dust is called a dust cloud E, not only just to disrupt the vision, but destroys the player exactly what oxygen supply has not been used continuously, the clouds make visibility almost destitute and disappear the map completely when those areas addressed with the exception of major trends, and there's different resources, find and recognize the stories and details about the characters other, but it is a shame really that the more merged with the events for some time, whenever I found myself having to open the main menu either to eat or drink or use Alaoxgen.kdm title also marked diversity in the designs of enemies, though I felt many times limited artificial intelligence, both at Wander amid huge numbers of enemies without feeling you, or even when they find out you are in Chases often will be able to escape without being infected with any little damage, and the player can mislead his opponents simplest ways available by changing its location constantly or stay in an open area for some time . There is a clear contrast in all Metal elements Gear Survive, where the advantage of the game level graphic distinctive details that exist in the environment despite the fact that most of the events in the barren desert, was also provided figures excellently through the movie scenes and conversations that address past memories, but nevertheless there was Talks are useless except to waste the player's time, in addition to the primitive system of open world games where you can stroll around briefly before returning to the main base again to find food and drink or store what you have found before you can complete what you started.

Finally :

Metal Gear Survive some ideas in a way that does not fit into games to stay forever, such as forcing the player to open the main menu every minute to follow the level of hunger and thirst, and enter into conversations that are worth nothing but wasting time and talking to a completely fictional story will not affect anyone like the main parts And the artificial intelligence of enemies, but on the other hand, there were excellent ideas, such as clouds of dust that provided an exciting atmosphere, and the most complex drafting system. 


See More Game : 
FiFA19