Metal Gear Survive

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Metal Gear Survive

The Metal Gear series has been one of the most prominent sneaking and stealth games in the last two decades because of the new features of the game and the presence of the developer "Hideo Kojima" behind the title before the problems worsened with Konami and leave the company completely, yet the Japanese publisher decided to continue to introduce new parts Of the series through Metal Gear Survive, which is undergoing major changes compared to the latest version, whether it depends on the elements of the games to survive entirely, or the existence of a cooperative play stage, but the whole game was a step on the right track in the series? Or a setback will affect future issues? This is what we are trying to describe through the review. Metal Gear Survive is a time-span between the Phantom Pain and Ground Zero parts and all elements have been adapted to serve the new direction of the series. The player will find himself alone in a huge world trying to explore what is happening and find resources Which ensures survival as water and food, and exploring every spot in the map either to find survivors or find more resources to secure their own base or to develop their equipment and weapons. The events begin with an influential film scene that reviews the XOF attack on the mother base founded by Big Boss, Where the player intervenes at the moment Despite the fact that the scene is dramatic in effect, the speeds of things that develop irrationally after the emergence of a huge hole in the sky trying to swallow every inch of the rule and after a period of resistance ends the scene of the fall of the main character in the bottom of the ocean and his life before that Is being rescued by Wardenclyffe, the secret arm of the US government. Here, the details of the story are revealed more clearly. Researchers have been able to travel through different time dimensions. Indeed, a research team has been sent to the alternative world responsible for the spread of the epidemic on the surface of the Earth. There is no hope of recovering their research except by sending the player on an almost impossible mission to recover the lost team and their data.
Metal Gear Survive
Metal Gear Survive
What does anyone have to go on a semi-nonexistent success? The main character is infected, and if he can not finish the task successfully and find the data that includes treatment for this disease he will die before stepping on the ground again, so it is inevitable to accept the task and try to save what can be saved. And the information I gave the player to understand what was going on around him, but it quickly turned into a futile stall, especially when I met a personal assistant, a sophisticated computer that constantly analyzes the player's data and tells him the next step. Instead, I By using text messages, not to mention the need to return to the parent base after performing almost every task, either to listen to details that rarely contain important information, or to replenish and store the items you have found. The title is based on the elements of survival games. This has helped to improve the style of infiltration and concealment Better, but unfortunately this applies to playing individually only when the player moves cautiously and examines every step he takes, but when talking about cooperative play with 3 other people it becomes very random and difficult to follow the same method.After a short time I felt I was in front of The mass phase of the MGS V game with There are some differences. For some reason, the development team has decided to add key elements to the game, such as hunger and thirst, although there is no importance behind this decision except for the constant warnings that the player gets every minute to find food or to drink water and maintain his physical condition. I lose my focus because of this and use it in a provocative manner. The indicator continues to decline continuously and very quickly, forcing the user to leave everything he does and find resources to fill his hunger. In addition, there is a need to go back to the mother base to use these resources. B Each continuous but not suitable for human use and need to first chemical treatment, and the same thing about the food that must be cooked properly before using it and restore the physical condition.
Metal Gear Survive

From my personal point of view, these small additions are only necessary to spend longer in the tour and explore or stay in the game in general, the more you eat or drink the index increases by only 20%, which means that you have a period of time not more than 10 minutes before you start Hunger is emerging and gradually losing vision and concentration. This directly affects your physical condition and the use of some elements of play, such as running and sneaking. Of course, it becomes less troublesome after developing the base and increasing resources such as taking advantage of rainwater and establishing farms and water desalination areas.Is that you constantly burn water and food even if the character is standing motionless for some time. In general, individual play relies heavily on these elements, whatever the task you are looking at or the areas you discover, you will need to follow the food and drink index, physical condition and health status of the personality So not to be surprised by the inability to use most of the capabilities and skills. The development of individual play gives the player the ability to understand the method of playing well and engage in many simple tasks in the beginning to identify all the elements available for use, but in the process of cooperative play things become more difficult Therefore, it is not recommended to touch this pattern until after reaching level 15 at the very least, where you will find the enemies more powerful and fast and will not be able to withstand them for a long time unless you possess equipment and weapons developed, and friends at high levels will help you in your desire. In Metal Gear Survive there are options for development and promotion More than any previous part in the history of the series, where the player can develop each piece of equipment separately, whether weapons, equipment, base or defensive and offensive tools used to secure the surrounding area, but all these options do not directly affect the events as does the system of hunger And thirst, this system is not troublesome But it directly affects your ability to explore and the distance you will travel before your power begins to collapse. However, the player collects all the resources found during his journey. Once the base is returned, these tools are automatically stored. Here the user can take advantage of the system The development of equipment at the expense of the other, or the acquisition of distinctive clothing or increased combat capabilities or the impact of weapons in direct confrontation, and according to the style of each user's play, the game gives him full freedom in the development of the tools he uses.

What distinguishes the system of drafting and development is the simple lists used by the game, which shows the elements required to develop any piece in a simple way, and the player can find the resources required continuously through exploration without the need to spend long hours in search of a specific item because of its scarcity, Other, here are all options available easily and without difficulties, but all the elements are linked to each other, for example you will not be able to collect all the resources you wish at once because of the impact of this on your movement whenever you carry additional weights, which forces you to go to the base continuously from the period For another, Even if there was no real purpose except to store what you found. Like the Phantom Pain, the player can develop the parent base after a while, both facilities and facilities, or research the Big Boss controversy and track the missing soldiers and try to find them and whenever the player and his time invested in the development of facilities, as reflected it positively on the progress of events in the future, especially since it will not suffer in finding basic elements such as food and drink after the establishment of farms and grazing areas that provide meat and water in Mstmr.aly the other side, the game offers a new feature of The dust is called a dust cloud E, not only just to disrupt the vision, but destroys the player exactly what oxygen supply has not been used continuously, the clouds make visibility almost destitute and disappear the map completely when those areas addressed with the exception of major trends, and there's different resources, find and recognize the stories and details about the characters other, but it is a shame really that the more merged with the events for some time, whenever I found myself having to open the main menu either to eat or drink or use Alaoxgen.kdm title also marked diversity in the designs of enemies, though I felt many times limited artificial intelligence, both at Wander amid huge numbers of enemies without feeling you, or even when they find out you are in Chases often will be able to escape without being infected with any little damage, and the player can mislead his opponents simplest ways available by changing its location constantly or stay in an open area for some time . There is a clear contrast in all Metal elements Gear Survive, where the advantage of the game level graphic distinctive details that exist in the environment despite the fact that most of the events in the barren desert, was also provided figures excellently through the movie scenes and conversations that address past memories, but nevertheless there was Talks are useless except to waste the player's time, in addition to the primitive system of open world games where you can stroll around briefly before returning to the main base again to find food and drink or store what you have found before you can complete what you started.

Finally :

Metal Gear Survive some ideas in a way that does not fit into games to stay forever, such as forcing the player to open the main menu every minute to follow the level of hunger and thirst, and enter into conversations that are worth nothing but wasting time and talking to a completely fictional story will not affect anyone like the main parts And the artificial intelligence of enemies, but on the other hand, there were excellent ideas, such as clouds of dust that provided an exciting atmosphere, and the most complex drafting system. 


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